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Ice Lab

Tue, Mar 4, 2014·SAP Center at San Jose, San Jose

Carolina Hurricanes 3, San Jose Sharks 2 (OT)

Expected result

Based on shot quality alone, San Jose Sharks win this game 52% of the time.

SJS winsCAR wins

By period

Goals and shots on goal in each period.

TeamP1P2P3OTTotal
CAR116180714335
SJS2110901601237

Goals, with shots on goal in grey.

Scoring

Every goal, with the change it made to the home team's win probability.

  1. P1 12:07CARJiri TlustyAssists: Alexander Semin, John-Michael Liles · Backhand, 0.10 xG1–0
  2. P1 13:05SJSMartin HavlatAssists: Tyler Kennedy, Andrew Desjardins · Wrist, 0.11 xG1–1
  3. P1 19:32SJSBrent BurnsAssists: Raffi Torres, James Sheppard · Slap, 0.15 xG1–2
  4. P2 4:16CARElias LindholmAssists: Eric Staal, Andrej Sekera · Slap, 0.12 xG2–2
  5. OT 4:18CARJay HarrisonGWGAssists: Elias Lindholm, Andrej Sekera · Wrist, 0.10 xG3–2
Penalties (3)
  1. P1 3:52SJSDan Boyle: Slashing2 min
  2. P1 4:12CAREric Staal: Interference2 min
  3. P2 5:30SJSJames Sheppard: Illegal check to head2 min

Replay

Watch the game unfold on the ice: every shot, hit, turnover and faceoff appears as it happened, then fades. Drag the timeline to jump; goals are marked on it.

CAR00 SOG · 0.0 xG

20:00

P1

0.0 xG · 0 SOG0SJS
48% to win52% to win
← CAR attackSJS attack →
  1. P1 20:00Staal won the faceoff against Couture
  • Goal
  • Shot
  • Miss
  • Block
  • Hit
  • Takeaway
  • Giveaway
  • Faceoff
  • Penalty

The numbers

Team totals, side by side.

CARSJS
35Shots on goal37
2.7Expected goals2.8
63Shot attempts73
42Faceoffs won30
2Power plays1
2Penalty minutes4
27Hits23
17Blocked shots15
5Giveaways16
5Takeaways6

Line combinations that worked

Model-based

Each team's forward lines and defence pairs at 5-on-5 (two minutes or more together), best first by expected goals for minus against.

Carolina Hurricanes

Forward lines

  1. bestRuutu – Gerbe – Nash8:41

    xG 0.54–0.40 (58%)attempts 12–9goals 0–0

  2. Malhotra – Dwyer – Bowman6:14

    xG 0.11–0.07 (62%)attempts 5–6goals 0–0

  3. Semin – Tlusty – Staal17:16

    xG 0.61–0.73 (46%)attempts 19–16goals 1–1

  4. Staal – Skinner – Lindholm12:17

    xG 0.49–1.00 (33%)attempts 10–22goals 1–1

Defence pairs

  1. bestLiles – Sekera16:59

    xG 1.01–0.62 (62%)attempts 25–14goals 2–0

  2. Liles – Bellemore2:02

    xG 0.11–0.10 (50%)attempts 3–4goals 0–0

  3. Komisarek – Harrison13:01

    xG 0.29–0.50 (37%)attempts 11–18goals 0–0

San Jose Sharks

Forward lines

  1. bestHavlat – Kennedy – Desjardins10:27

    xG 0.37–0.12 (76%)attempts 15–10goals 1–0

  2. Marleau – Couture – Wingels15:25

    xG 1.06–0.82 (56%)attempts 21–16goals 0–2

  3. Torres – Sheppard – Nieto5:07

    xG 0.25–0.07 (78%)attempts 5–5goals 0–0

  4. Thornton – Pavelski – Nieto7:02

    xG 0.10–0.43 (19%)attempts 8–11goals 0–0

Defence pairs

  1. bestBoyle – Irwin7:01

    xG 0.61–0.13 (83%)attempts 9–4goals 0–0

  2. Hannan – Braun8:31

    xG 0.35–0.23 (60%)attempts 12–7goals 0–0

  3. Braun – Irwin4:45

    xG 0.33–0.26 (56%)attempts 7–9goals 1–0

How the game flowed

Model-based

Chance quality for each side, minute by minute, with pressure underneath.

Expected goals flow

Running total of expected goals for each team. Steep climbs are spells of pressure; dots are goals. Shaded bands mark power plays (team colour), 4-on-4 or 3-on-3 (grey) and empty nets.

SJS 2.8 xGCAR 2.7 xG
-0.500.511.522.53P1P2P3OTEndxG

Tempo: attempts, hits and takeaways per minute

SJSCAR

Win probability

Model-based

How each goal and each minute changed the likely winner.

Win probability

SJS's chance of winning through the game. Above the middle line SJS is favoured, below it CAR. Dots are goals.

Excitement 39/100 · #686 of 1230 this seasonSwing 1.33 · 5 goals in reachComeback index 27% (winner's lowest chance)
CAR 100%5050%50SJS 100%P1P2P3OTEndBiggest swing +22 pts

Did the better team win?

Every shot replayed 10,000 times, scoring with its expected-goal probability.

Based on shot quality alone, San Jose Sharks win this game 52% of the time.

SJS winsCAR wins

Simulated goal difference (SJS − CAR), 10,000 replays

-7
-6
-5
-4
-3
-2
-1
0
+1
+2
+3
+4
+5
+6
+7

The outlined bar is the actual result (excluding the shootout).