League
The whole league on a few charts: who controls play, who got lucky, where shots come from, and how games are won and lost.
Controlling play
Model-basedHow many chances a team creates and allows at 5-on-5: the best single picture of how good a team is, and of how much fun it is to watch.
Chances at 5-on-5, as expected goals per 60. Across: chances a team creates. Up: chances it allows. The lines through the middle are the league averages, so bottom right is good (lots of chances for, few against), top left bad, top right fun (lots of chances both ways) and bottom left boring. The dashed diagonals join equal expected-goal shares.
Luck, or something like it
Model-basedFinishing and goaltending swing standings more than anything, and they are the least stable parts of the game from year to year.
Across: goals scored minus expected at 5-on-5 (finishing). Up: expected goals against minus goals against (goaltending). The ring shows points above expected: blue teams won more than their play suggested, red fewer.
Quality or quantity?
Model-basedSome teams flood the net; others wait for the right chance. The dashed curves join equal expected goals per 60.
Right is more unblocked attempts; up is a better average chance.