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Ice Lab
32 teams · 2026–27

League

The whole league on a few charts: who controls play, who got lucky, where shots come from, and how games are won and lost.

How leads hold up

Every game from the winner's side: the score after one period, after two, and how it ended. Leads after two periods rarely slip away.

After 1stAfter 2ndFinalLead 31Tied 11Trail 10Lead 37Tied 8Trail 7Regulation win 41OT/SO win 11

Pulling the goalie

Model-based

51 pulls in regulation. Each dot is one; triangles are the ones that produced a goal. Down one, the league's median pull came with 2:04 left.

0:001:002:003:004:005:006:00Down 1Down 2+time left when the goalie came off →
Scored with the extra attacker Conceded an empty-net goal Neither League median

Shift length and fatigue

Does play turn against a team whose skaters have been out too long?

Tired legs

Expected goals for and against per 60 at 5-on-5, grouped by the average time the team's skaters had been on the ice. The shaded band is the 90% bootstrap range (resampling games) for the difference.

Expected goals for /60Expected goals against /60
12345670–15 s15–30 s30–45 s45–60 s60+ s

Net (xGF − xGA) per 60, with 90% range

+0.74

0–15 s

+0.66

15–30 s

−0.54

30–45 s

−3.19

45–60 s

−5.09

60+ s