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Ice Lab

Sun, Dec 7, 2014·PNC Arena, Raleigh

Detroit Red Wings 3, Carolina Hurricanes 1

Expected result

Based on shot quality alone, Detroit Red Wings win this game 51% of the time.

CAR winsDET wins

By period

Goals and shots on goal in each period.

TeamP1P2P3Total
DET2101507322
CAR011112012135

Goals, with shots on goal in grey.

Scoring

Every goal, with the change it made to the home team's win probability.

  1. P1 16:36DETPavel DatsyukAssists: Jonathan Ericsson, Darren Helm · Snap, 0.05 xG1–0
  2. P1 18:36DETTomas TatarGWGAssists: Pavel Datsyuk, Kyle Quincey · Snap, 0.09 xG2–0
  3. P2 12:14DETTomas TatarAssists: Pavel Datsyuk, Johan Franzen · Wrist, 0.15 xG3–0
  4. P2 17:11CARJay McClementAssists: Tim Gleason · Deflected, 0.11 xG3–1
Penalties (6)
  1. P1 2:31CARTim Gleason: High sticking double minor4 min
  2. P1 11:07DETJohan Franzen: Interference2 min
  3. P2 4:31CARAlexander Semin: Holding2 min
  4. P2 9:27DETBrian Lashoff: Slashing2 min
  5. P2 14:54DETLuke Glendening: Hooking2 min
  6. P3 5:42DETJohan Franzen: Interference2 min

Replay

Watch the game unfold on the ice: every shot, hit, turnover and faceoff appears as it happened, then fades. Drag the timeline to jump; goals are marked on it.

DET00 SOG · 0.0 xG

20:00

P1

0.0 xG · 0 SOG0CAR
46% to win54% to win
← DET attackCAR attack →
  1. P1 20:00Staal won the faceoff against Datsyuk
  • Goal
  • Shot
  • Miss
  • Block
  • Hit
  • Takeaway
  • Giveaway
  • Faceoff
  • Penalty

The numbers

Team totals, side by side.

DETCAR
22Shots on goal35
2.3Expected goals2.3
38Shot attempts65
25Faceoffs won28
3Power plays4
8Penalty minutes6
21Hits12
18Blocked shots8
3Giveaways8
10Takeaways7

Line combinations that worked

Model-based

Each team's forward lines and defence pairs at 5-on-5 (two minutes or more together), best first by expected goals for minus against.

Detroit Red Wings

Forward lines

  1. bestZetterberg – Nyquist – Jurco10:25

    xG 0.77–0.24 (76%)attempts 6–10goals 0–0

  2. Datsyuk – Helm – Tatar8:02

    xG 0.20–0.20 (50%)attempts 4–10goals 2–0

  3. Cleary – Miller – Glendening7:24

    xG 0.02–0.09 (21%)attempts 3–6goals 0–0

  4. Weiss – Franzen – Sheahan6:40

    xG 0.11–0.20 (36%)attempts 4–6goals 0–0

Defence pairs

  1. bestKronwall – Ericsson13:02

    xG 0.32–0.22 (59%)attempts 8–10goals 0–0

  2. Smith – Lashoff9:14

    xG 0.33–0.25 (57%)attempts 4–11goals 1–0

  3. Quincey – Smith2:07

    xG 0.02–0.00 (100%)attempts 1–0goals 0–0

Carolina Hurricanes

Forward lines

  1. bestGerbe – Rask – Lindholm6:19

    xG 0.31–0.05 (87%)attempts 10–1goals 0–0

  2. Semin – Staal – Skinner8:42

    xG 0.27–0.02 (94%)attempts 9–3goals 0–0

  3. Tlusty – Nash – Nestrasil6:02

    xG 0.07–0.11 (38%)attempts 2–5goals 0–0

  4. McClement – Semin – Nestrasil2:12

    xG 0.20–0.39 (34%)attempts 2–2goals 1–0

Defence pairs

  1. bestHainsey – Gleason3:19

    xG 0.23–0.00 (100%)attempts 4–0goals 1–0

  2. Sekera – Faulk12:04

    xG 0.50–0.38 (56%)attempts 16–8goals 0–3

  3. Hainsey – Jordan10:50

    xG 0.19–0.13 (60%)attempts 7–5goals 0–0

How the game flowed

Model-based

Chance quality for each side, minute by minute, with pressure underneath.

Expected goals flow

Running total of expected goals for each team. Steep climbs are spells of pressure; dots are goals. Shaded bands mark power plays (team colour), 4-on-4 or 3-on-3 (grey) and empty nets.

CAR 2.3 xGDET 2.3 xG
00.511.522.5P1P2P3EndxG

Tempo: attempts, hits and takeaways per minute

CARDET

Win probability

Model-based

How each goal and each minute changed the likely winner.

Win probability

CAR's chance of winning through the game. Above the middle line CAR is favoured, below it DET. Dots are goals.

Excitement 17/100 · #1002 of 1230 this seasonSwing 0.84 · 4 goals in reachComeback index 45% (winner's lowest chance)
DET 100%5050%50CAR 100%P1P2P3EndBiggest swing +18 pts

Did the better team win?

Every shot replayed 10,000 times, scoring with its expected-goal probability.

Based on shot quality alone, Detroit Red Wings win this game 51% of the time.

CAR winsDET wins

Simulated goal difference (CAR − DET), 10,000 replays

-7
-6
-5
-4
-3
-2
-1
0
+1
+2
+3
+4
+5
+6
+7

The outlined bar is the actual result (excluding the shootout).