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Ice Lab

Thu, Mar 8, 2018·Little Caesars Arena, Detroit

Vegas Golden Knights 4, Detroit Red Wings 0

Expected result

Based on shot quality alone, Detroit Red Wings win this game 53% of the time.

DET winsVGK wins

By period

Goals and shots on goal in each period.

TeamP1P2P3Total
VGK11131407432
DET0901207028

Goals, with shots on goal in grey.

Scoring

Every goal, with the change it made to the home team's win probability.

  1. P1 2:24VGKAlex TuchGWGUnassisted · Snap, 0.09 xG1–0
  2. P2 10:40VGKCody EakinSHAssists: William Karlsson · Snap, 0.20 xG2–0
  3. P2 17:48VGKCody EakinAssists: Tomas Nosek, Brad Hunt · Wrist, 0.06 xG3–0
  4. P2 18:38VGKAlex TuchAssists: Cody Eakin · Wrist, 0.13 xG4–0
Penalties (7)
  1. P1 2:43VGKColin Miller: Hooking2 min
  2. P1 14:27DETEvgeny Svechnikov: Holding2 min
  3. P2 1:45DETNiklas Kronwall: High sticking2 min
  4. P2 9:39VGKTomas Tatar: Interference2 min
  5. P2 19:00DETLuke Witkowski: Interference2 min
  6. P3 5:52VGKTomas Tatar: Hooking2 min
  7. P3 14:07DETJonathan Ericsson: Tripping2 min

Replay

Watch the game unfold on the ice: every shot, hit, turnover and faceoff appears as it happened, then fades. Drag the timeline to jump; goals are marked on it.

VGK00 SOG · 0.0 xG

20:00

P1

0.0 xG · 0 SOG0DET
46% to win54% to win
← VGK attackDET attack →
  1. P1 20:00Marchessault won the faceoff against Larkin
  • Goal
  • Shot
  • Miss
  • Block
  • Hit
  • Takeaway
  • Giveaway
  • Faceoff
  • Penalty

The numbers

Team totals, side by side.

VGKDET
32Shots on goal28
2.9Expected goals3.0
53Shot attempts52
27Faceoffs won21
4Power plays3
6Penalty minutes8
15Hits20
8Blocked shots10
7Giveaways12
4Takeaways6

Line combinations that worked

Model-based

Each team's forward lines and defence pairs at 5-on-5 (two minutes or more together), best first by expected goals for minus against.

Vegas Golden Knights

Forward lines

  1. bestPerron – Haula – Hyka11:18

    xG 0.74–0.37 (67%)attempts 9–6goals 0–0

  2. Reaves – Bellemare – Nosek6:54

    xG 0.12–0.16 (43%)attempts 5–4goals 0–0

  3. Eakin – Carpenter – Tuch10:23

    xG 0.42–0.54 (44%)attempts 5–14goals 2–0

  4. Tatar – Karlsson – Marchessault11:02

    xG 0.23–0.65 (26%)attempts 10–11goals 0–0

Defence pairs

  1. bestMcNabb – Miller13:53

    xG 1.13–0.68 (62%)attempts 18–13goals 1–0

  2. Engelland – McNabb2:04

    xG 0.13–0.00 (100%)attempts 4–0goals 0–0

  3. Merrill – Hunt10:25

    xG 0.38–0.45 (46%)attempts 7–12goals 2–0

Detroit Red Wings

Forward lines

  1. bestFrk – Mantha – Larkin4:37

    xG 0.29–0.00 (100%)attempts 7–1goals 0–0

  2. Abdelkader – Athanasiou – Svechnikov2:34

    xG 0.04–0.06 (41%)attempts 1–2goals 0–0

  3. Zetterberg – Nyquist – Bertuzzi9:44

    xG 0.31–0.43 (42%)attempts 9–6goals 0–0

  4. Mantha – Larkin – Svechnikov2:52

    xG 0.02–0.23 (9%)attempts 2–3goals 0–1

Defence pairs

  1. bestJensen – DeKeyser12:28

    xG 1.12–0.60 (65%)attempts 18–8goals 0–1

  2. Ericsson – Green2:05

    xG 0.06–0.09 (37%)attempts 2–2goals 0–0

  3. Kronwall – Green8:51

    xG 0.24–0.29 (46%)attempts 7–4goals 0–0

How the game flowed

Model-based

Chance quality for each side, minute by minute, with pressure underneath.

Expected goals flow

Running total of expected goals for each team. Steep climbs are spells of pressure; dots are goals. Shaded bands mark power plays (team colour), 4-on-4 or 3-on-3 (grey) and empty nets.

DET 3.0 xGVGK 2.9 xG
0123P1P2P3EndxG

Tempo: attempts, hits and takeaways per minute

DETVGK

Win probability

Model-based

How each goal and each minute changed the likely winner.

Win probability

DET's chance of winning through the game. Above the middle line DET is favoured, below it VGK. Dots are goals.

Excitement 9/100 · #1156 of 1271 this seasonSwing 0.72 · 3 goals in reachComeback index 46% (winner's lowest chance)
VGK 100%5050%50DET 100%P1P2P3EndBiggest swing +18 pts

Did the better team win?

Every shot replayed 10,000 times, scoring with its expected-goal probability.

Based on shot quality alone, Detroit Red Wings win this game 53% of the time.

DET winsVGK wins

Simulated goal difference (DET − VGK), 10,000 replays

-7
-6
-5
-4
-3
-2
-1
0
+1
+2
+3
+4
+5
+6
+7

The outlined bar is the actual result (excluding the shootout).