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Ice Lab

Thu, Jan 13, 2022·Enterprise Center, St. Louis

Seattle Kraken 1, St. Louis Blues 2

Expected result

Based on shot quality alone, Seattle Kraken win this game 62% of the time.

STL winsSEA wins

By period

Goals and shots on goal in each period.

TeamP1P2P3Total
SEA1150809132
STL0801227227

Goals, with shots on goal in grey.

Scoring

Every goal, with the change it made to the home team's win probability.

  1. P1 15:00SEAAlexander WennbergAssists: Ryan Donato, Carson Soucy · Wrist, 0.17 xG1–0
  2. P3 1:29STLRobert ThomasAssists: Brandon Saad, Torey Krug · Wrist, 0.06 xG1–1
  3. P3 5:30STLPavel BuchnevichPPGWGAssists: Ivan Barbashev, Jordan Kyrou · Wrist, 0.24 xG1–2
Penalties (8)
  1. P1 3:56SEAMark Giordano: Slashing2 min
  2. P1 15:46STLJordan Kyrou: Holding2 min
  3. P2 5:18SEAChris Driedger: Tripping2 min
  4. P2 7:45SEAVince Dunn: High sticking2 min
  5. P2 11:59SEAMark Giordano: Tripping2 min
  6. P2 18:59STLCalle Rosen: Holding2 min
  7. P3 5:18SEAMax McCormick: Holding2 min · PPG
  8. P3 17:45STLBrandon Saad: High sticking2 min

Replay

Watch the game unfold on the ice: every shot, hit, turnover and faceoff appears as it happened, then fades. Drag the timeline to jump; goals are marked on it.

SEA00 SOG · 0.0 xG

20:00

P1

0.0 xG · 0 SOG0STL
48% to win52% to win
← SEA attackSTL attack →
  1. P1 20:00McCann won the faceoff against O'Reilly
  • Goal
  • Shot
  • Miss
  • Block
  • Hit
  • Takeaway
  • Giveaway
  • Faceoff
  • Penalty

The numbers

Team totals, side by side.

SEASTL
32Shots on goal27
3.2Expected goals2.5
50Shot attempts50
21Faceoffs won26
3Power plays5
10Penalty minutes6
16Hits21
14Blocked shots6
5Giveaways9
12Takeaways6

Line combinations that worked

Model-based

Each team's forward lines and defence pairs at 5-on-5 (two minutes or more together), best first by expected goals for minus against.

Seattle Kraken

Forward lines

  1. bestEberle – Johansson – McCann11:03

    xG 0.54–0.35 (61%)attempts 10–11goals 0–0

  2. Jarnkrok – Blackwell – Gourde9:11

    xG 0.54–0.36 (60%)attempts 10–9goals 0–0

  3. Wennberg – Donato – Appleton11:14

    xG 0.35–0.25 (59%)attempts 6–8goals 1–0

  4. Sheahan – Donskoi – McCormick3:37

    xG 0.06–0.06 (50%)attempts 2–1goals 0–0

Defence pairs

  1. bestOleksiak – Soucy11:56

    xG 0.85–0.10 (90%)attempts 14–5goals 1–0

  2. Larsson – Dunn13:20

    xG 0.75–0.43 (63%)attempts 11–13goals 0–1

  3. Oleksiak – Dunn2:27

    xG 0.27–0.05 (85%)attempts 3–1goals 0–0

St. Louis Blues

Forward lines

  1. bestSaad – Kyrou – Thomas8:51

    xG 0.42–0.17 (72%)attempts 12–4goals 1–0

  2. Sundqvist – Walker – Kostin4:21

    xG 0.07–0.17 (30%)attempts 1–2goals 0–0

  3. Neal – Sundqvist – Kostin4:38

    xG 0.04–0.16 (22%)attempts 4–4goals 0–0

  4. O'Reilly – Buchnevich – Barbashev10:30

    xG 0.32–0.84 (28%)attempts 7–10goals 0–1

Defence pairs

  1. bestScandella – Krug4:34

    xG 0.28–0.00 (100%)attempts 9–1goals 0–0

  2. Bortuzzo – Walman6:48

    xG 0.18–0.10 (65%)attempts 6–3goals 0–0

  3. Faulk – Krug8:10

    xG 0.41–0.34 (55%)attempts 8–7goals 1–0

How the game flowed

Model-based

Chance quality for each side, minute by minute, with pressure underneath.

Expected goals flow

Running total of expected goals for each team. Steep climbs are spells of pressure; dots are goals. Shaded bands mark power plays (team colour), 4-on-4 or 3-on-3 (grey) and empty nets.

STL 2.5 xGSEA 3.2 xG
0123P1P2P3EndxG

Tempo: attempts, hits and takeaways per minute

STLSEA

Win probability

Model-based

How each goal and each minute changed the likely winner.

Win probability

STL's chance of winning through the game. Above the middle line STL is favoured, below it SEA. Dots are goals.

Excitement 39/100 · #851 of 1312 this seasonSwing 1.35 · 3 goals in reachComeback index 23% (winner's lowest chance)
SEA 100%5050%50STL 100%P1P2P3EndBiggest swing +27 pts

Did the better team win?

Every shot replayed 10,000 times, scoring with its expected-goal probability.

Based on shot quality alone, Seattle Kraken win this game 62% of the time.

STL winsSEA wins

Simulated goal difference (STL − SEA), 10,000 replays

-7
-6
-5
-4
-3
-2
-1
0
+1
+2
+3
+4
+5
+6
+7

The outlined bar is the actual result (excluding the shootout).