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Ice Lab

Tue, Jan 13, 2026·Enterprise Center, St. Louis

Carolina Hurricanes 0, St. Louis Blues 3

Expected result

Based on shot quality alone, Carolina Hurricanes win this game 54% of the time.

STL winsCAR wins

By period

Goals and shots on goal in each period.

TeamP1P2P3Total
CAR09011013033
STL07314010331

Goals, with shots on goal in grey.

Scoring

Every goal, with the change it made to the home team's win probability.

  1. P2 3:09STLNick BjugstadSHGWGAssists: Otto Stenberg, Justin Faulk · Wrist, 0.10 xG0–1
  2. P2 9:45STLDalibor DvorskyAssists: Jake Neighbours, Tyler Tucker · Snap, 0.27 xG0–2
  3. P2 12:49STLJimmy SnuggerudPPAssists: Jordan Kyrou, Brayden Schenn · Wrist, 0.07 xG0–3
Penalties (6)
  1. P1 5:31STLBrayden Schenn: Holding2 min
  2. P2 1:42STLLogan Mailloux: Tripping2 min
  3. P2 12:07CARSebastian Aho: Interference2 min · PPG
  4. P2 18:00CARMike Reilly: Delaying game puck over glass2 min
  5. P3 9:39STLTyler Tucker: Hooking2 min
  6. P3 13:38CARSean Walker: Holding2 min

Replay

Watch the game unfold on the ice: every shot, hit, turnover and faceoff appears as it happened, then fades. Drag the timeline to jump; goals are marked on it.

CAR00 SOG · 0.0 xG

20:00

P1

0.0 xG · 0 SOG0STL
47% to win53% to win
← CAR attackSTL attack →
  1. P1 20:00Walker won the faceoff against Staal
  • Goal
  • Shot
  • Miss
  • Block
  • Hit
  • Takeaway
  • Giveaway
  • Faceoff
  • Penalty

The numbers

Team totals, side by side.

CARSTL
33Shots on goal31
2.4Expected goals2.2
80Shot attempts46
34Faceoffs won32
3Power plays3
6Penalty minutes6
14Hits26
8Blocked shots19
16Giveaways22
8Takeaways5

Line combinations that worked

Model-based

Each team's forward lines and defence pairs at 5-on-5 (two minutes or more together), best first by expected goals for minus against.

Carolina Hurricanes

Forward lines

  1. bestJankowski – Robinson – Kotkaniemi11:41

    xG 0.73–0.21 (78%)attempts 16–8goals 0–0

  2. Hall – Aho – Jarvis2:29

    xG 0.16–0.00 (100%)attempts 6–0goals 0–0

  3. Ehlers – Svechnikov – Stankoven3:48

    xG 0.18–0.06 (75%)attempts 6–3goals 0–0

  4. Staal – Martinook – Jarvis7:38

    xG 0.21–0.33 (38%)attempts 6–9goals 0–0

Defence pairs

  1. bestWalker – Miller18:20

    xG 1.00–0.55 (65%)attempts 30–12goals 0–0

  2. Gostisbehere – Chatfield13:42

    xG 0.54–0.77 (41%)attempts 19–9goals 0–1

  3. Reilly – Nikishin11:46

    xG 0.18–0.59 (24%)attempts 11–13goals 0–0

St. Louis Blues

Forward lines

  1. bestKyrou – Neighbours – Dvorsky9:49

    xG 0.34–0.24 (59%)attempts 4–12goals 1–0

  2. Schenn – Snuggerud – Stenberg10:39

    xG 0.61–0.55 (53%)attempts 8–18goals 0–0

  3. Bjugstad – Buchnevich – Berggren6:49

    xG 0.20–0.15 (57%)attempts 6–9goals 0–0

  4. Sundqvist – Walker – Toropchenko8:49

    xG 0.09–0.20 (32%)attempts 4–9goals 0–0

Defence pairs

  1. bestFaulk – Tucker15:24

    xG 1.09–0.70 (61%)attempts 17–19goals 1–0

  2. Fowler – Parayko16:46

    xG 0.54–0.60 (47%)attempts 11–27goals 0–0

  3. Kessel – Mailloux14:20

    xG 0.22–0.45 (33%)attempts 8–18goals 0–0

How the game flowed

Model-based

Chance quality for each side, minute by minute, with pressure underneath.

Expected goals flow

Running total of expected goals for each team. Steep climbs are spells of pressure; dots are goals. Shaded bands mark power plays (team colour), 4-on-4 or 3-on-3 (grey) and empty nets.

STL 2.2 xGCAR 2.4 xG
00.511.522.5P1P2P3EndxG

Tempo: attempts, hits and takeaways per minute

STLCAR

Win probability

Model-based

How each goal and each minute changed the likely winner.

Win probability

STL's chance of winning through the game. Above the middle line STL is favoured, below it CAR. Dots are goals.

Excitement 6/100 · #1274 of 1312 this seasonSwing 0.61 · 3 goals in reachComeback index 48% (winner's lowest chance)
CAR 100%5050%50STL 100%P1P2P3EndBiggest swing +22 pts

Did the better team win?

Every shot replayed 10,000 times, scoring with its expected-goal probability.

Based on shot quality alone, Carolina Hurricanes win this game 54% of the time.

STL winsCAR wins

Simulated goal difference (STL − CAR), 10,000 replays

-7
-6
-5
-4
-3
-2
-1
0
+1
+2
+3
+4
+5
+6
+7

The outlined bar is the actual result (excluding the shootout).