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Ice Lab

Centre · #11

Dean McAmmond

Age
53
Shoots
Left
Height
180 cm
Weight
88 kg
Born
Grande Cache, CAN
Draft
1991, round 1, #22 (CHI)

2009–10

Games
62
Goals
8
Points
17
TOI per game
12:51
xGF% (5v5)
–
Goals above expected
−1.3

Season

The regular-season line, by team for traded players.

2009–10NJD628917−112:51879.2%19.3–

Form

Rolling averages smooth out single games so the trend shows.

Form, ten-game rolling

Points and individual expected goals per game (left scale), averaged over the previous ten games. Ice time is on the second chart.

Points per gameixG per gameTOI per game (minutes)
00.20.40.60.8102030405060
8m10m12m14m16m102030405060Game

Player card

How this season compares with everyone else at the position, and the players with the most similar profile.

Scoring

  • Goals /600.60
  • Assists /600.68
  • ixG /600.70
  • Goals above expected−1.3

Play-driving

  • xGF% (5v5)–
  • CF% (5v5)–
  • Relative xGF%–
  • Penalty diff /600.23

Usage

  • TOI per game12:51
  • PP time share–
  • Offensive zone starts–
  • Quality of competition–

Percentiles among forwards with 200+ minutes at 5-on-5 and 20+ games. This player is below the threshold, so the percentiles and ratings are for reference only.

Most similar players this season

Needs a regular role to compare.

Faceoffs

How often McAmmond wins the draw this season, against whom and where, and what a win leads to. Ranked among players with 202+ draws over the same seasons.

Win rate

45.3%

251–303 · #135 of 163 regulars, 17th percentile

Against an average centre

45.2%

Opponents won 49.9% of their draws; an average centre would have won 50.1% against them.

Wins above average

−27

Draws won beyond what an average centre facing the same opponents would have won.

Draws per game

8.9

554 draws in all.

By dot, attacking to the right

50%109 · +0.748%77 · +1.140%89 · +4.852%25 · −1.248%33 · −0.250%26 · +3.639%36 · +0.449%94 · +0.334%65 · +0.8Attacking zone →← Defending zone

Win rate at each dot; the small numbers are draws and the xG swing (×100) of winning rather than losing there.

By zone

  • Offensive zone43.7% 73–94
  • Neutral zone48.0% 110–119
  • Defensive zone43.0% 68–90

By strength

  • Even strength44.6% 212–263
  • Power play48.5% 16–17
  • Shorthanded50.0% 20–20

What a win leads to

Shot attempts in the next 20 seconds, for minus against, per 100 draws: +10 after a win, −10 after a loss. Each win was worth 1.3 expected goals per 100 draws more than a loss.

Most-faced opponents

Finishing

Did the goals match the chances?

Goals against expected goals

Cumulative goals (solid) and individual xG (dashed) through the season. The gap is finishing: above the dashed line, the player scored more than an average shooter would from the same chances.

−1.3 goals above expected

0246810102030405060Game

Goals above expected, everyone at the same position with 20+ games

−100+10+20+30