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Ice Lab

Centre · #94

Conor Geekie

Age
22
Shoots
Left
Height
196 cm
Weight
100 kg
Born
Strathclair, CAN
Draft
2022, round 1, #11 (ARI)

Career · 2024–25 to 2026–27

Games
69
Goals
10
Points
18
TOI per game
11:47
xGF% (5v5)
47.4%
Goals above expected
+1.1

Season by season

The regular-season line for each season, with the total, by team for traded players.

2024–25TBL528614−412:206013.3%27.449.0%
2025–26TBL14123−39:541010.0%00.938.3%
2026–27TBL3101011:10425.0%00.659.8%
Total1 team6910818−711:477413.5%28.947.4%

Form

Rolling averages smooth out single games so the trend shows.

Form, ten-game rolling

Points and individual expected goals per game (left scale), averaged over the previous ten games. Ice time is on the second chart.

Points per gameixG per gameTOI per game (minutes)
00.10.20.30.40.5102030405060
10m11m12m13m14m102030405060Game

Player card

How 2024–25 to 2026–27 compares with everyone else at the position over the same seasons, and the players with the most similar profile.

Overall rating

4th line

31st percentile among qualified forwards, blending scoring 40%, play-driving 40%, usage 20%.

  1. 1st line
  2. 2nd line
  3. 3rd line
  4. 4th line
  5. Extra / AHL

Scoring

3rd line
  • Goals /600.7450th pct
  • Assists /600.5917th pct
  • ixG /600.6631st pct
  • Goals above expected+1.166th pct

Play-driving

4th line
  • xGF% (5v5)47.4%33rd pct
  • CF% (5v5)49.2%50th pct
  • Relative xGF%−6.110th pct
  • Penalty diff /600.1557th pct

Usage

4th line
  • TOI per game11:4725th pct
  • PP time share14.2%38th pct
  • Offensive zone starts60.6%65th pct
  • Quality of competition24.5%47th pct

Percentiles among forwards with 200+ minutes at 5-on-5 and 20+ games. Ratings rank each column's average percentile among the same players and read it as a role on a depth chart (how).

Faceoffs

How often Geekie wins the draw over 2024–25 to 2026–27, against whom and where, and what a win leads to. Ranked among players with 422+ draws over the same seasons.

Win rate

43.3%

113–148 · below the 422 draws of a regular

Against an average centre

44.0%

Opponents won 50.7% of their draws; an average centre would have won 49.3% against them.

Wins above average

−16

Draws won beyond what an average centre facing the same opponents would have won.

Draws per game

5.0

261 draws in all.

By dot, attacking to the right

41%75 · +1.856%54 · +1.826%31 · 0.043%7 · −6.350%8 · +0.238%8 · +1.733%9 · −6.155%31 · +0.437%38 · −1.1Attacking zone →← Defending zone

Win rate at each dot; the small numbers are draws and the xG swing (×100) of winning rather than losing there.

By zone

  • Offensive zone44.7% 38–47
  • Neutral zone41.1% 44–63
  • Defensive zone44.9% 31–38

By strength

  • Even strength43.5% 110–143
  • Power play37.5% 3–5

What a win leads to

Shot attempts in the next 20 seconds, for minus against, per 100 draws: +10 after a win, −11 after a loss. Each win was worth 0.5 expected goals per 100 draws more than a loss.

Most-faced opponents

Season by season

SeasonDrawsWin rateAgainst average
2024–2517242.4%42.3%
2025–266944.9%47.3%
2026–272045.0%47.3%

Finishing

Did the goals match the chances?

Goals against expected goals

Cumulative goals (solid) and individual xG (dashed) through the season. The gap is finishing: above the dashed line, the player scored more than an average shooter would from the same chances.

+1.1 goals above expected

0246810102030405060Game

Goals above expected, everyone at the same position with 20+ games

−20−100+10+20+30

Speed and tracking

From the NHL's EDGE tracking system (2021–22 on): skating speed, shot speed, distance and zone time, for the selected seasons and then every tracked season, to show improvement or decline.

Tracking data (NHL EDGE)

Values from the NHL's puck and player tracking, with the NHL's own league percentile for each. Missing values mean the player wasn't tracked enough.

Tracking

  • Top skating speed36.3 km/h93rd pct
  • Speed bursts over 20 mph1089th pct
  • Hardest shot138.2 km/h90th pct
  • Distance skated9 km27th pct
  • Offensive-zone time42.0%53rd pct
Tracking, season by season

Each season against the other forwards that season with 20+ games. A season in progress appears once half its games are played, as provisional: season bests only grow. Bursts and distance are per 60 minutes of ice time, so seasons with fewer games still compare. Percentiles are on these rates, so they can differ from the NHL's, which are on season totals.

This playerMedian forwardMiddle half (25th–75th percentile)Hollow dot: too few games to rank, or a season in progress (*, dashed). Dotted line: no NHL games that season.

Top skating speed

36.3 km/h57th pct

▲ +0.2 km/h since 2024–25

3535.53636.53737.524–2525–262024–25: 36.1 km/h, 47th percentile (52 games)2025–26: 36.3 km/h, 57th percentile (14 games, too few to rank reliably)

Bursts over 20 mph per 60

7.874th pct

▼ −0.5 since 2024–25

24681024–2525–262024–25: 8.3, 77th percentile (52 games)2025–26: 7.8, 74th percentile (14 games, too few to rank reliably)

Distance skated per 60

16.4 km93rd pct

▲ +0.3 km since 2024–25

14.51515.51616.51724–2525–262024–25: 16.2 km, 84th percentile (52 games)2025–26: 16.4 km, 93rd percentile (14 games, too few to rank reliably)

Hardest shot

146.2 km/h84th pct

▼ −4.0 km/h since 2024–25

13013514014515015524–2525–262024–25: 150.2 km/h, 90th percentile (52 games)2025–26: 146.2 km/h, 84th percentile (14 games, too few to rank reliably)

Offensive-zone time

41.0%38th pct

▼ −0.2 points since 2024–25

38%40%42%44%46%24–2525–262024–25: 41.1%, 38th percentile (52 games)2025–26: 41.0%, 38th percentile (14 games, too few to rank reliably)