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Ice Lab

Centre · #49 · Rookie

Maxime Macenauer

Age
37
Shoots
Left
Height
180 cm
Weight
85 kg
Born
Laval, CAN
Draft
2007, round 3, #63 (ANA)

2011–12

Games
29
Goals
1
Points
4
TOI per game
10:49
xGF% (5v5)
43.4%
Goals above expected
−0.3

Season

The regular-season line, by team for traded players.

2011–12ANA29134−410:49147.1%01.343.4%

Form

Rolling averages smooth out single games so the trend shows.

Form, ten-game rolling

Points and individual expected goals per game (left scale), averaged over the previous ten games. Ice time is on the second chart.

Points per gameixG per gameTOI per game (minutes)
00.050.10.150.210152025
10m11m11m12m10152025Game

Player card

How this season compares with everyone else at the position, and the players with the most similar profile.

Overall rating

Extra / AHL

4th percentile among qualified forwards, blending scoring 40%, play-driving 40%, usage 20%.

  1. 1st line
  2. 2nd line
  3. 3rd line
  4. 4th line
  5. Extra / AHL

Scoring

Extra / AHL
  • Goals /600.196th pct
  • Assists /600.5721st pct
  • ixG /600.251st pct
  • Goals above expected−0.352nd pct

Play-driving

Extra / AHL
  • xGF% (5v5)43.4%10th pct
  • CF% (5v5)43.8%9th pct
  • Relative xGF%−3.329th pct
  • Penalty diff /60-1.152nd pct

Usage

Extra / AHL
  • TOI per game10:4918th pct
  • PP time share3.3%23rd pct
  • Offensive zone starts33.0%7th pct
  • Quality of competition22.4%7th pct

Percentiles among forwards with 200+ minutes at 5-on-5 and 20+ games. Ratings rank each column's average percentile among the same players and read it as a role on a depth chart (how).

Faceoffs

How often Macenauer wins the draw this season, against whom and where, and what a win leads to. Ranked among players with 205+ draws over the same seasons.

Win rate

49.8%

113–114 · #87 of 173 regulars, 50th percentile

Against an average centre

51.0%

Opponents won 51.3% of their draws; an average centre would have won 48.7% against them.

Wins above average

+2

Draws won beyond what an average centre facing the same opponents would have won.

Draws per game

7.8

227 draws in all.

By dot, attacking to the right

42%31 · +0.254%35 · +3.550%28 · +2.736%11 · +1.750%8 · +1.146%13 · +0.464%14 · +0.758%50 · +0.341%37 · +4.7Attacking zone →← Defending zone

Win rate at each dot; the small numbers are draws and the xG swing (×100) of winning rather than losing there.

By zone

  • Offensive zone52.4% 33–30
  • Neutral zone46.8% 36–41
  • Defensive zone50.6% 44–43

By strength

  • Even strength51.1% 89–85
  • Power play100.0% 1–0
  • Shorthanded44.7% 21–26

What a win leads to

Shot attempts in the next 20 seconds, for minus against, per 100 draws: +20 after a win, −28 after a loss. Each win was worth 2.1 expected goals per 100 draws more than a loss.

Most-faced opponents

Finishing

Did the goals match the chances?

Goals against expected goals

Cumulative goals (solid) and individual xG (dashed) through the season. The gap is finishing: above the dashed line, the player scored more than an average shooter would from the same chances.

−0.3 goals above expected

00.51510152025Game

Goals above expected, everyone at the same position with 20+ games

−100+10+20+30